Welcome To Craps Rules
How to play Craps:
Let's have a look at the specific parts of the table where you place your bets. In a land-based casino the craps table is twice as long as it needs to be, with each end being a copy of the other in order to accommodate more people around the table. Online craps of course is slightly different, as you are only presented with one end of the board, simply because it's all you need.
The pass line is a long wide strip of felt that runs along the outer edge of the craps table. From here players can place chips for a pass line bet. Our pass line bet page also covers issues of playing with odds.
Just above the pass line is a thinner band of felt (broken at the corner by the big 6 / big 8 area). This is where you place your don't pass bets (essentially the opposite of a pass line bet) on the table.
The big 6 and big 8 bets reside in a small area above the corner of the pass line and in between the two sides of the don't pass bar. This bet, as you will read, is similar to a place bet with regards to craps rules, but with overall poorer results for the player.
Playing the field is a common and popular bet. To place this bet find the box with the word 'field' on it, along with a large set of numbers. Placing a field bet means you're betting that the next roll will be a 2, 3, 4, 9, 10, 11, or 12. Field bets, like many craps rules, apply to the 'next roll' of a bet only, while others will remain in effect for the duration of a session.
The come bet area takes up a sizable portion of the center of the craps table. The come bet is essentially the same as the pass line bet, but can be made after a come-out roll has already established a point.
The opposite of the come bet is the don't come bet, in the same way that the opposite of the pass line bet is the don't pass bet.
Another favorite of patrons, the place bet, is located along the inside edge of the table. Placing the 6 and 8 offers one of the best bets on the table.
Buy and Lay bets are placed in a similar manner to the place bet, but offer different odds. Learn more about the buy bet and the lay bet.
The hardway bets sit in the very middle of the craps table, making you think they have a set of complicated rules attached to them. They're not complicated, but they should be approached with caution and bet on sparingly.
In the center of the craps table are a number of alternate proposition bets including things like 'any seven', 'yo eleven', 'horn bet', and 'any craps'. All of these bets, while they are explained fully on their own page, are not generally considered particularly sound bets from a house edge perspective, so read about them to make up your own mind.
The Pass Line Bet:
Bet placed before Come Out Roll
Win: when the Come Out Roll is 7 or 11
Lose: when the Come Out Roll is 2, 3 or 12
Point: when the Come Out Roll is 4, 5, 6, 8, 9, or 10. To win, you must roll the Point again before rolling 7; if 7 appears before rolling the Point, you lose.
A Pass Line Bet is placed in the "PASS LINE" bar. This bet is made before the Come Out Roll. This bet wins when the Come Out Roll is 7 or 11, and loses if 2, 3 or 12 is rolled. If 4, 5, 6, 8, 9, or 10 is rolled, that number becomes "the Point." To win a Pass Line Bet, you must roll the Point again before rolling 7. If you roll 7 before rolling the Point again, the Pass Line Bet loses. This bet pays even money (1 to 1). Once the Point has been established, unresolved Pass Line Bets may not be removed or reduced and can only be resolved by a roll of the Point or 7.
The Don't Pass Bet:
Bet placed before Come Out Roll
Win: when the Come Out Roll is 2 or 3
Lose: when the Come Out Roll is 7 or 11
Push/Tie: when the Come Out Roll is 12
Point: when the Come Out Roll is 4, 5, 6, 8, 9, or 10. To win, you must roll a 7 before rolling the Point again; if the Point appears before rolling the 7, you lose.
A Don't Pass Bet is essentially the opposite of a Pass Line Bet, and is placed on the craps table in the "Don't Pass" bar before the Come Out Roll. When the Come Out Roll is 3 or 2, the Don't Pass Bet wins. When the Come Out Roll is 7 or 11, the Don't Pass Bet loses. When the Come Out Roll is 12, the bet is returned to the player in a push. When the Come Out Roll is 4, 5, 6, 8, 9, or 10, that number becomes the Point. Once the Point has been established, Don't Pass Bets win when you roll 7 before rolling the Point again. If you roll the Point before rolling 7, the Don't Pass Bets lose. A winning Don't Pass Bet pays even money (1 to 1).







